Curious about how big download games are on the Nintendo Wii U eShop? Titles range from as low as 81MB to a staggering 17GB. Wii U eShop Download Sizes (Retail) The following download sizes come directly from the North American Wii U eShop. Games are sorted from largest to smallest file size. Wii U; 3DS; Wii U eShop; 3DS eShop; amiibo. To download the game. Amazon Japan shows tentative the file size for Bayonetta 2. For Wii U on the Wii U, a GameFAQs message board topic titled 'Where can I find the download sizes of eshop games?'
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Sure, the textures are referenced somewhere in the code. But what Kehool was trying to say was that the code itself isn’t what actually takes up most of the disc’s spaces. The actual code is probably among the smallest things on the disc. What takes up most of the space are assets. Models, textures, animations, music, sound, maps etc.
Windows Mobile. There isn’t really much you can do in code to reduce the size of these assets. The only thing you CAN do is to compress the assets, which the game probably did, but that doesn’t happen in the code. All the code ever really does with the assets is to load them into memory and use them in the game, but it doesn’t really matter how good the code is, it doesn’t affect disc space much. The only thing it DOES affect is performance. You’re kidding, right? They added new features, like voice chats, able to upload videos to Youtuble, and hosting tournaments. Not only that, the racing mechanic is very different, comparing all other Mario Kart games.
I played countless racing, online. (Like thousands hours) – Based on first demo, you can snake again (kinda) like in DS version. – Only to hold one item in a time. – Bumping each others increase speeds or a boost. – More routes than ever due this ‘anti-gravity’ features youtube.com/watch?v=8b2dYJ3HnNw Like. Not hyped about this game anymore since you cannot play multiplayer with the Gamepad not having a split screen.
First time I realised that Nintendo has become Lazy was with the Wii, when they focused on casuals and made games like zelda and Mario appealing to babies and casuals, they are still a talented company, reason they not on a verge of bankruptcy like Sony,but they have become damn dumb and lazy like thier baby fans E.g. Ubisoft has invested more time,money and manpower in making ambitious wii u games such as Ac3 and Ac4, Splinter Cell,Zombie U,and RayMan just to name a few. LOL no surprise that this baby game would be so small. As it has been stated above, textures, audio, video and other resources are what increases the size of games.